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Thread Statistics | Show CCP posts - 1 post(s) |

Furb Killer
Gallente
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Posted - 2009.07.26 08:31:00 -
[1]
Originally by: Telrse Dunno if this is affecting anyone else, but the Manticore's bonuses in EVE are for Siege Missiles when in EFT they're for Cruise Missiles.
Download latest version of EFT...
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Furb Killer
Gallente
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Posted - 2009.08.16 06:20:00 -
[2]
If you check help->about which version does it show you? I got version 2.10.4 and stealth bombers do use siege launchers.
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Furb Killer
Gallente
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Posted - 2010.03.15 09:51:00 -
[3]
While EFT has some issues atm, lets stay a bit more realistic, shall we?
EFT EHP is correct, eve EHP is also correct, but EFT EHP is more correct. They calculate it different, eve uses worst case scenario for damage types, eft uses whatever you tell it to use, which is on default all damage types equal.
And i got an aeon to 150M EHP (with my EFT warrior skills), i really doubt that would have been possible without super carrier boost in eft.
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Furb Killer
Gallente
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Posted - 2010.06.08 15:33:00 -
[4]
I always get unknown publisher warning when i install new version of EFT, and disable it after the first time.
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Furb Killer
Gallente
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Posted - 2010.06.16 09:11:00 -
[5]
Originally by: Cobokk failing ... how can all level 5 put out less ehp than my toons... and the cap is faulty too...
Fix it or get it off the shelf!
If there is a bug, it will never be resolved if you cant be bothered to give any info. But most likely it is just you doing something wrong (like implants in your own chars).
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Furb Killer
Gallente
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Posted - 2010.06.19 12:13:00 -
[6]
Originally by: cixx's cyno***** ok ive downloaded the latest version and it worked fine for a few days. now when i try to load it it comes up saying invalid filename then opens a blank EFT with no options to do anything. Tried deleting and reinstalling from all the different sources but same problem every time.
Any ideas?
Did you delete entire map? (Have had that problem when somehow one fitting file got corrupt.
Left bottom you can choose between normal, faction, complex and officer mods.
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Furb Killer
Gallente
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Posted - 2010.06.21 17:40:00 -
[7]
Think you need to drag it to projected effects tab of other frig.
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Furb Killer
Gallente
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Posted - 2010.08.04 09:12:00 -
[8]
Originally by: Nei Long I run some new tests today and foud out, that EFT was not realyzing, that my subsystem engineering skill was at lvl 4, in other words, there was no difference between lvl4 and lvl5. After deleting and reimporting all my characters via API the defference between lvl 4 and lvl 5 was reenabled, but there is still a difference of over 60 seconds between EFT and EvE and my Nightmare / Legion are still runnig ouf of cap being stable in EFT
Which fitting?
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Furb Killer
Gallente
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Posted - 2010.08.30 07:34:00 -
[9]
Originally by: JonnyRandom Something's weird. I can't seem to find Imperial Navy Heat sink?
Left bottom of the screen allows you to choose between normal, faction, etc.
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Furb Killer
Gallente
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Posted - 2010.10.12 14:02:00 -
[10]
Edited by: Furb Killer on 12/10/2010 14:04:14
Originally by: Haniblecter Teg Can you add a feature that allows the pilot to turn on both speed modules (ab and mwd) for fitting purposes? Poor sabre fit almost didnt work.
Sorry about your region.
Why would they both need to be on for fitting purposes? You can also only activate one in game, you can have both modules fitted in EFT at same time and both online, just not active, that should do it for fitting purposes.
Nighthawk shield resistance bonuses scales with battlecruiser level, not with command ship. Since BC5 is prereq it is fixed.
btw enough people will use it with CS4, less will use a fleet command ship with CS5 though.
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Furb Killer
Gallente
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Posted - 2010.10.29 08:07:00 -
[11]
Originally by: Tryst Sabaro Edited by: Tryst Sabaro on 28/10/2010 17:12:07 Ok, i don't know if you have a specific place to report bugs, but I just noticed the Republic Firetail is set up a little backwards. In EFT you have it listed as having 4 high slots and 3 mid slots, when it's actually 3 highs and 4 mids.
:edit: Also, i noticed that the Hound seems to not get its role bonus' at all. Trying to fit the exact hound set up I have in game yields a frigate that's thousands of units over in both CPU and power grid. This problem seems to be present for all the stealth bombers.
That is correct, it gets the role bonusses it had when your version of EFT was released, which was most likely quite long ago.
Download latest version before reporting 'bugs'.
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Furb Killer
Gallente
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Posted - 2010.11.01 12:58:00 -
[12]
Same question, did you make sure you have no implants?
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Furb Killer
Gallente
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Posted - 2010.11.15 13:23:00 -
[13]
Edited by: Furb Killer on 15/11/2010 13:24:33
Originally by: Dek'athor Edited by: Dek''athor on 01/11/2010 16:34:19
Originally by: Furb Killer Same question, did you make sure you have no implants?
Yup, no implants. Look in the screenshot in my prev. posts , I had selected the implant/booster section when I made the screenshot to show it was empty. Besides, the dps shoudn't change, both "all V" included in EFT and the manually made "all 5'er" should list the same dps with the same implants.
I tried to duplicate on a Windows 7 and all was ok. The "screwy" thingy found and posted was on a windows xp sp3 box.
@Selena Poo Funny enough, I started to look into this when putting a implant would cause my listed dps to drop (low grade gunslinger LX-0 implant dropped dps, high grade LX-2 did not). I then put all skills on 5 and tried fiddling with implants again, with same results.
I then threw all implants out and just checked the dps between all V and manually maxed skills...and I found the difference...
It may be some obscure windows setting, or something else that is screwy on certain setups, who knows...
@Filofox, I have checked on another box (windows 7 this time), and the manual V vs included V is identical. However it is at 876 dps, you obtained 852 dps in your screenshot for all V... still something strange...
Late reaction, but you only showed the implants belonging to your SHIP, not to the character. Since adding the LX-0 implant lowered your dps i am going to say for 90% sure you got a LX-2 implant added to your character. (Dont have EFT here, but where you can add api and stuff to your character in EFT you also got an implants tab, quite sure you will have an implant there).
And not necesarily you since it still might be a bug (although i highly doubt that), but serious people how is he supposed to fix bugs if 95% of the bug reports here are either outdated versions or just wrong.
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Furb Killer
Gallente
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Posted - 2010.11.30 15:20:00 -
[14]
Originally by: Myrrahad This worked previously for me, but as late no matter how many times I re-download, the modules are all mostly empty for me, save about two.
I'm not sure why. Not a whole lot of fitting to do for me that way.
How do you mean modules are empty? Do you have officer modules selected in left bottom?
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Furb Killer
Gallente
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Posted - 2010.12.10 13:39:00 -
[15]
Quote: 1) Duration with charges: You can only have so many cap boosters which isn't reflected in the current EFT design. No your cap isn't really stable with a cap booster 400 at 60% if when you don't run it, it takes 10s to clear your capacitor...
Euhm if you dont run your cap booster you shouldnt have it active.
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Furb Killer
Gallente
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Posted - 2010.12.14 12:39:00 -
[16]
Originally by: Septu Resheph One thing I would really like to see added on is to show is, I can open 2 ships and if one or both have remote reps it will show in a separate area how much its repairing and if I don't have a second ship out it just shows the total number of hit points repaired. Same thing with energy transfers so I can see it its going cap stable or not with other ship transferring cap to me or me to it. Basically introducing so that we can see the spider reping numbers. There are also some various stats that it would be nice to see displayed instead of me having to open things out and figure them out. For instance optimal range. Drone control range, stats on drones separate from stats on ship. Recharge stats, ect. Just a few odds and ends that would make this program that much more convenient.
Great job so far and please keep up the good work.
While I agree it would be handy if you can do it with one push of button, to put all reps and stuff of one ship on another, it can already be done with some manual operation. Drag the RR of one ship into the projected effects window of the other ship.
Quote: Don't know if this is a bug or i'm just not firm with the correct maths but for me it looks like the thorax mwd bonus is incorrect. When i fit a mwd i increase my capacitor instead of lose some. After checking the values it is calculated like this: -17% (cap penalty by MWD II) + (5%*Gallente Skill Level). With MWD II and Gallente Cruiser V you receive a bonus of 8%. The correct math should be -17% * (1-(0.05 * Gallente Cruiser Level)) With level V it will be -12,75 cap penalty.
Edit: Same goes for Deimos.
The first method is used by both EFT and by eve itself, so is the correct one.
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Furb Killer
Gallente
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Posted - 2010.12.24 16:51:00 -
[17]
Originally by: 505thedude Medium auxilary nano pumps still do not change armor repair rate when fitted onto a myrm. Posted this earlier, just got a snide "works for me" response. That poster must have been trying nanobot accelerator rigs, those work properly, its the nano pumps that don't.
With repair rate you mean the repair ammount i take it?
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Furb Killer
Gallente
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Posted - 2010.12.30 09:38:00 -
[18]
I bet he is talking about passive defense, so EHP/s regenerated. As said before on this page, eve uses lowest resist to calculate it, EFT uses omni damage for calculations. Since a tengu has the mother of all EM holes in its shields that will give a large difference compared to EFT, which only assumed 25% EM damage.
In other words eve gives worst case scenario while EFT gives a far more realistic scenario.
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Furb Killer
Gallente
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Posted - 2011.01.24 08:19:00 -
[19]
Then you most likely have different subsystems.
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Furb Killer
Gallente
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Posted - 2011.01.24 13:07:00 -
[20]
Alternative mirror link is your friend.
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Furb Killer
Gallente
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Posted - 2011.01.27 12:44:00 -
[21]
FYI this was discussed on one page back:
Originally by: Gripen
Originally by: Taksistas hi everyone. i have a problam, when i want to import character i got a missage : 'error: General error: Scotty the docking manager heard you were talking **** about him back and refuses to service your request.'
wtf? :)
In case of server side error EFT just displays a message it receives from API server. But I have no idea what this one is supposed to mean =)
New EFT version with Incursion 1.1.1 updates available.
However afaik the current patch should be solving it.
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Furb Killer
Gallente
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Posted - 2011.02.10 14:06:00 -
[22]
Are you certain you are not confusing EFT en Evemon?
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Furb Killer
Gallente
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Posted - 2011.02.16 08:54:00 -
[23]
@Pimply, either in character editor thingie or in implants tab of a ship you can add implants, worked fine for me last time i checked.
Originally by: Darrion Kale im having trouble getting the eft to load my character via api, says i need to put in my username, im assuming that is my login. vista 32 bit, 2.2 intel core 2 duo any help would be greatly appreciated
You are assuming wrong, API is your API info, which is not your login. Pretty sure there is a link to where you can get your api data in EFT itself, but anyway: http://www.eveonline.com/api/default.asp
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Furb Killer
Gallente
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Posted - 2011.03.04 10:18:00 -
[24]
Anshau, maybe problems with API server, you should get an error message if it cant contact it though, dunno.
@one after that, your question confuses me
@one above me, at left bottom you can switch between normal, faction, complex and officer
@Domi vs navy domi issue. Shield extenders give a fixed ammount of extra shield HP, since normal domi has far less shield HP it has a larger effect.
Other way to look at it, every shield extender gives fixed ammount of extra shield / second, determined by shield recharge time and HP of the shields, so HP/s is something like extender bonus / recharge time * 2.4 Regular domi has lower shield recharge time -> larger increase in shield recharge per second when fitting LSE.
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Furb Killer
Gallente
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Posted - 2011.03.07 09:55:00 -
[25]
If we combine your post with two posts back, might you also be using the wrong ammo type? Unbonused XL weapons do roughly BS area dps, now with bonus:
Quote: 125% bonus to Citadel Missile kinetic damage per level
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Furb Killer
Gallente
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Posted - 2011.03.17 09:57:00 -
[26]
Originally by: Astrid Blake Ok I want to say thanks, first of all, for providing what is, in my opinion at least, an essential tool for EVE!
However I can't seem to get EFT to show my ship's fittings after I import my characters. It does show the ship default details, but I just can't seem to figure out how to get my modules to show up. Also, I seem to need to connect in the character editor (yes I have checked the box to remember my user id etc..)
I'm using Win7 and EFT 2.13.3 - maybe this is a Win7 thing, or I'm just doing something wrong. In any case at the moment I'm getting nothing out of EFT.
Can you explain what the problem is a bit more clearly? You do realise you dont get your ships you got fitted in eve automatically in eft or something similar?
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Furb Killer
Gallente
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Posted - 2011.03.22 07:15:00 -
[27]
Originally by: the raver Edited by: the raver on 22/03/2011 00:46:38
Originally by: Amaroq Dricaldari I want to see a new version. And an automatic update option.
agreed. the www.easy-share.com is just crap. wait 18 minutes for a download? 
I agree automatic update would be awesome, but uhm, do you realise you can just use the eve-files mirror?
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Furb Killer
Gallente
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Posted - 2011.03.26 16:45:00 -
[28]
I think it only takes turrets into account when fitting both them and missile launchers (your launchers have delayed damage compared to turrets, so do not really belong with alpha).
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Furb Killer
Gallente
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Posted - 2011.04.11 09:10:00 -
[29]
Different levels in armor compensation skills most likely.
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Furb Killer
Gallente
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Posted - 2011.04.18 12:38:00 -
[30]
Originally by: VC General I'm having an issue with fitting in EFT just now. When I change the offensive subsystem on the Legion from a Liquid Crystal, it won't let me put anything in the mid slots. I can remove mods from them, but it won't even let me put that same mod back in the any slot after removing it. Switching back to the Liquid Crystal makes the problem go away, but it won't let me fit mids with any of the other subsystems. I tried creating a new fit, and the problem didn't occur when starting with the other subsystems, or when switching, so far at least.
Other things I've tried with that particular loadout are reloading EFT, reloading the loadout, and duplicating it. Nothing seems to work, so I just deleted it. I'll edit to let you know if the problem occurs again.
Originally by: Rutger Centemus Edited by: Rutger Centemus on 10/04/2011 21:31:28
Originally by: Linsyn I have found a bug I think where if changing a sub system on a proteus whilst fitted can leave you with more guns than can actually be fitted
Originally by: Gripen, in OP
Known issues: - By swapping T3 subsystems, offlining/onlining the weapons or other means it is possible to fit more turrets or launchers than ship can use. In this case it's impossible to fit anything else until excessive weapons are removed.
*snip*
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Furb Killer
Gallente
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Posted - 2011.05.16 11:58:00 -
[31]
Quote: Large Warhead Rigor Catalyst I This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.
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Furb Killer
Gallente
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Posted - 2011.05.20 09:54:00 -
[32]
You cannot be cap stable at 17%, I think that means something like 17% excess capacitor generated (at peak recharge).
Regarding EHP, i believe it is in the EFT FAQ. Anyway Eve uses worst case damage type for shield, then armor, then hull, EFT uses whatever you set it on (default uniform).
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Furb Killer
Gallente
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Posted - 2011.06.06 21:33:00 -
[33]
Originally by: Miko Sull Gripen... dude, i really hate to say this, but your program keeps getting worse and worse... case in point. download your newest stuff and NOW it's a pain-in-the-ass to remove ****. WTF? why.. why can't you seem to make a product that is easier to work with that your previous versions?
The convention when one creates something is that the product gets better and easier to use.
Why can't you do that? Why is it that your "fitting tool" by now doesn't even know what the "best standard fit-out is for say a basic "navy Issue" battleship from any of the 4 races? let's use the Caldari as an example, the raven has been around for years. Your program has been around for years. By now you and your program should know what the "best" fit out would be for any Raven BB in the eve universe.
But, maybe that's asking too much.
Just getting your damnable program to remove stuff when we want to make a change would be a great thing.
And, i'm using the supposedly latest version of your stuff.
So, what is the problem exactly since you arent posting too coherent.
And since you think EFT should tell us what I should fit on a navy mega for example, can you tell us also, since there are so many fittings for it you cant really have a standard fitting afaik. Not to mention if you use the standard fitting anyway, why would you need EFT? The entire point behind EFT is easily being able to compare different fittings, why would you need that if you just pick the standard one.
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Furb Killer
Gallente
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Posted - 2011.06.14 14:56:00 -
[34]
Alternative mirror is too alternative? Dont ask me why he doesnt make that the main one, but it is on eve files.
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Furb Killer
Gallente
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Posted - 2011.07.07 10:07:00 -
[35]
Read the FAQ. But yes it assumes you always have BS lvl 5 when fitting marauders (and cruiser 5 with hacs, etc).
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Furb Killer
Gallente
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Posted - 2011.07.27 06:11:00 -
[36]
Where would you fit that other invuln field? Anyway plugged it in EFT and should be nowhere near stable without NOS's, so also no implants that could make a difference. Are you sure you fitted an X-L booster and not an L booster?
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